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Mod the sims mc command
Mod the sims mc command







mod the sims mc command mod the sims mc command mod the sims mc command

So a setting of 10 would allow the values to be 10% less than the parent's values or 10% more. 10% is probably a good example of a number that would cause some deviation between the parent and child, but not a great deal. It can go up to 100%, but this would probably be pretty silly since if it was that high, you'd probably just not want to use the Parent Physical Attributes anyway. It defaults to 0%, which would make the child's physical attributes look exactly like their parent. This allows entry of a percentage number that the offspring's physical values could vary by from the parent's physical values. Here's what the Description Page for the mod says about the setting, under the MC_CAS spoiler button detailing that module's settings in your mc_settings.cfg file:Īppearance_ParentAppearanceVariance This setting works with "Appearance_UseParentAppearance" setting. If you haven't read through the information under the spoiler buttons on the description page, I highly recommend doing so. Just say hey and let me know what you're interested in.)ĭeaderpool talked about this in the mod's documentation. (August 1, if you want to see it, you don't even have to go that far back. Jump to the last page, I don't expect anybody to read anything before 2.13's post, really. I can help with that, but it's going to be a lot easier (for me, yeah, I said it ) if it's under "my roof" rather than scattered through random threads, you know?īut the decay settings are important enough that I had to mention them. I'm trying to get the MC stuff into one place, I know it's big and looks overwhelming. Even 1 led to a Major hit, here, and I went right in and switched both to 0. There are also relationship DECAY settings (friendly and romantic) in Other Settings, another important thing to fix. Yup i found them! I'm watching a youtube video to get the low down.









Mod the sims mc command